Day 5 - Pretend this is day 1
24 hours passed in a flash! Because I decided writing the dev log at the end of the day is better than a day late.
I actually implemented some important basics. First I implemented a turn queue (meaning each Entity's action can cause a different length of time until the next turn). With ever-unchecked optimism I declared "the turn queue took me longer than expected, but bump-to-attack is going to be like 3 lines of code; it's basically already implemented!"
Later in the day... well, sure, it indeed took about three lines to call Entity.attack(defender), but what about all the rest of it? After the turn queue I was basically connecting a whole lot of existing code together with plumbing, and fixing the problems and unimplemented bits that exposed. Which is quite satisfying; progress is fast.
But taking stock it only added up to:
- attack by moving into Entities marked hostile
- bump into other MapObjects to interact
- the attacks actually prints messages and does a fixed amount of damage
- MapObjects can be destroyed, Entities take damage and die
- bugfixes
I think I only got done about 30% of what I'd hoped to.
But there are two days left, and as you know you can create a whole game in 48 hours!
Portlligat
A Dalí-esque surreal post-apocalyptic survival-exploration roguelike
Status | In development |
Authors | Seilburg, voxelate |
Genre | Role Playing, Survival |
Tags | Exploration, Roguelike, Surreal |
More posts
- Day 8.5 - Ominous silenceMar 15, 2021
- Day 6.5 - Fluffy rocksMar 13, 2021
- Day 5 - PlumbingMar 13, 2021
- Day 4 - Something's not right.Mar 11, 2021
- Day 4 - The mortal danger of weaponsMar 11, 2021
- Day 3 - It's not like chromeMar 10, 2021
- Day 3 - Bitter realityMar 10, 2021
- Day 2 - Schedule inversion anomalyMar 09, 2021
- Day 0 - Beginnings / Day 2 - Dream it, and it will be soMar 09, 2021
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