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Day 8.5 - Ominous silence
March 15, 2021
by
voxelate
I (and devs in general) often claim I'll keep working on a game after the end of the contest/jam without ever doing so, but this time we mean it. See, we've blown past the seven day deadline and are s...
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Day 6.5 - Fluffy rocks
March 13, 2021
by
voxelate
As you read the fantastic progress preoccupation with fluff in this devlog entry you would be forgiven for thinking this must be day 65... think again. Fractional days are simply easier: no hard deadl...
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Day 5 - Plumbing
March 13, 2021
by
Seilburg
1
##Devlog
I've developed a complete inability to produce these devlogs in anything like a reasonable time. Perhaps that means I'm spending my time more fruitfully on development. Perhaps. Progress since last bl...
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Day 5 - Pretend this is day 1
March 12, 2021
by
voxelate
1
24 hours passed in a flash! Because I decided writing the dev log at the end of the day is better than a day late. I actually implemented some important basics. First I implemented a turn queue (meani...
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Day 4 - Something's not right.
March 11, 2021
by
Seilburg
1
##Devlog
I continually amaze myself at the ability to be late in writing the devlogs. I'm even later in writing this entry than Voxelate, which surely is a sign that something is not right. The liquidity of ti...
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Day 4 - The mortal danger of weapons
March 11, 2021
by
voxelate
1
This devlog entry is now almost a day late. The reason for that is that I wanted to make some improvements to the crafting GUI so that it could actually visualise what I was working on. But that didn'...
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Day 3 - It's not like chrome
March 10, 2021
by
Seilburg
1
##devlog
This post is very late. Really very late. It's so late, that Voxelate managed to write and publish his before I even started mine. It is very late. I can start by saying that I didn't get anything lik...
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Day 3 - Bitter reality
March 10, 2021
by
voxelate
1
(Covers day 3 only although half a day late again) Many hours of the shader nonsense detailed in my previous entry bled into day 3 too. Afterwards, I finally implemented display of objects/entities wi...
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Day 2 - Schedule inversion anomaly
March 09, 2021
by
voxelate
1
13 hours late, because, excuses. Writing these devlogs is time-consuming. Day 2 started out with me feeling quite productive, but looking back I can't find much I achieved. Largely I just copied some...
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Day 0 - Beginnings / Day 2 - Dream it, and it will be so
March 09, 2021
by
Seilburg
1
Yesterday in my foolishness, I promised quite a lot. But I aim to deliver. So first, as promised, the Day 0 devlog! Day 0 - Beginnings Voxelate and I decided well in advance that we wanted to enter th...
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Day 1 - Object initialisation tomatoes (dis)order
March 08, 2021
by
voxelate
2
(Writing this hours late but only covering day one.) Even though this is all I have to show for it... What a barren landscape... You exist! You moved to (0, 1) You moved to (-1, 1) You moved to (-2, 1...
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Day 1 - Memories
March 07, 2021
by
Seilburg
3
##Devlog
So here we are. It's been a year since I've tried to properly flex my Godot and game development muscles. Despite the fact they've atrophied, I've made reasonable progress for the first day. As ever,...
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Day 0
March 06, 2021
by
voxelate
2
An hour in and so far we've written a blurb, and accidentally rm -rf'd an empty git repository! We are far better prepared this time, both with tools and design, and this will be a unique RL which I'm...
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