Day 3 - Rocks, pits and soil
Today was more productive than yesterday but far short of ambitions. And these devlog entries keep getting later
-Drew a bunch of tiles. But skipped doing normal maps for them
-Submitted bug reports and fixes for Laigter
-Learnt about Godot tilemaps and tilesets. I hear people use Tiled for better autotiling, but I want to use autotiling during mapgen. But it's not flexible enough (that's a rarity!)
-Setting collision and occlusion polygons for tilesets is a timesink :(
-git conflicts because we both changed the same things
-Discovered the joys of merging Godot data text files by hand. Managed it without breaking anything. And then realised I merged a 4 hour old branch. Start again.
-git conflicts because Godot keeps unnecessarily changing the id numbers of stuff >:(
-I give up on itch.io's bullet-pointed lists. They are so broken
Really wasting a lot of time clicking buttons instead of writing code, dealing with conflicts instead of progressing, reorganising files instead of logic, defining tileset metadata instead of drawing them.
Day 4 plan: avoid everything but code (except maybe GrafX2)
Get Slumber
Slumber
A (slightly) esoteric seven-day roguelite
More posts
- Day 7.5: 1.5DRLMar 08, 2020
- Day 6 - It's almost time.Mar 07, 2020
- Day 6 - Bugs and other crittersMar 07, 2020
- Day 5 - What use is panicMar 06, 2020
- Day 5 - Mismanagement secretsMar 06, 2020
- Day 4 - One of these things is not like the other.Mar 05, 2020
- Day 4 - This is fine.Mar 05, 2020
- Day 3 - Seil 1.MS2020Mar 04, 2020
- Day 2 - Progressing at 0.5 frames per secondMar 03, 2020
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