Day 3 - Rocks, pits and soil


Today was more productive than yesterday but far short of ambitions. And these devlog entries keep getting later

 -Drew a bunch of tiles. But skipped doing normal maps for them
-Submitted bug reports and fixes for Laigter
-Learnt about Godot tilemaps and tilesets. I hear people use Tiled for better autotiling, but I want to use autotiling during mapgen. But it's not flexible enough (that's a rarity!)
-Setting collision and occlusion polygons for tilesets is a timesink :(
-git conflicts because we both changed the same things
-Discovered the joys of merging Godot data text files by hand. Managed it without breaking anything. And then realised I merged a 4 hour old branch. Start again.
-git conflicts because Godot keeps unnecessarily changing the id numbers of stuff >:(

-I give up on itch.io's bullet-pointed lists. They are so broken

Really wasting a lot of time clicking buttons instead of writing code, dealing with conflicts instead of progressing, reorganising files instead of logic, defining tileset metadata instead of drawing them.

Day 4 plan: avoid everything but code (except maybe GrafX2)

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