Day 7.5: 1.5DRL
Success! ... if you want to be charitable. We've released a game. It's not really the 30DRL we were working on for the last week, but rather a new 1.5DRL we built by re-purposing our jumbled code and assets after abandoning the design doc.
But hey, it has a titlescreen, intro, combat, player progression, and a final boss.
If the goal is to produce a game within 168 hours, it wasn't strictly a success. I went a full 12 hours over our planned stop time! Seilburg had to leave not long after the self-set limit.
But funnily enough it does (almost) work out as 7 days if you consider times in local timezones instead of UTC - I started and ended half a day late and the timezone separation is 13 hours! I was just reading Godot tutorials for nearly a whole day before I started drawing graphics. Seilburg started/stopped a couple hours after the planned start and end times too.
Taking a look back how the game came together in the last 36 hours (what we both did):
-Bugfixes
-T-21 to T-17 hours: Implementing building placement (the UI for it was already done)
-New bugs appear
-Decided the game isn't going to be done in time
-Removed building placement from the game
-Another frustrating Godot autotiling bug. It's making up imaginary tiles
-T-17 to T-13: Adding pathfinding. Neither of us knew how to, so had to investigate alternatives to find the easiest one. Picked 'AStar2D' ... and ended up rewriting the example code we started with, it was horrifically slow.
-T-12: Implemented combat. Only peace existed before this point
-T-11: Implemented NPC/enemy AI. They just jittered around a point before this
-T-10: Now the player can attack too
-More bugs
-T-3.5: Added the text log and message boxes. There was no text at all onscreen before this.
-Removed more features
-T-1: Added a title screen
-T-0.5: Implemented actual rallying of minions (only had UI for it)... which is the core game mechanic
-T-15 min: Added music
-T+20 min: Place enemies on the map during mapgen
-T+1.5 hours: Added the boss and the intro
-T+3 hours: You can now recruit minions
-Bugfixes, balancing
-T+5 hours: Drew an attack pose for the player
-Fixing trivial bugs
-T+9 hours: Enemies now attack your minions too
-T+9 hours: Place items/chests on the map
-Bugfixes, balancing
-Writing a README
-Failed to include the README in zips (Edit: re-uploaded)
-Linux package crashes immediately, and I can't test the Windows or Mac ones. Oh well! (Edit: They were all broken and have been replaced)
-7DRL game jam page won't let me submit the game. Because it's under my name? (Edit: it's submitted)
Files
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Slumber
A (slightly) esoteric seven-day roguelite
More posts
- Day 6 - It's almost time.Mar 07, 2020
- Day 6 - Bugs and other crittersMar 07, 2020
- Day 5 - What use is panicMar 06, 2020
- Day 5 - Mismanagement secretsMar 06, 2020
- Day 4 - One of these things is not like the other.Mar 05, 2020
- Day 4 - This is fine.Mar 05, 2020
- Day 3 - Rocks, pits and soilMar 04, 2020
- Day 3 - Seil 1.MS2020Mar 04, 2020
- Day 2 - Progressing at 0.5 frames per secondMar 03, 2020
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