Day 6 - Bugs and other critters


24 hours remain (it's taking disturbing long for the panic set in, I'm not even spamming exclamation marks) and I'm wasting time on tweaking the procedural enemy generator, while Seilburg is wasting time drawing roofs. Who needs roofs underground?? We can't even agree on whether or not we've implemented combat yet or not! (We haven't)

-Fighting with the autotiling, managed to fix most problems. Ran into a Godot autotile bug where it places nonexistent tiles (hope that's not memory corruption) but worked around it
-Map gen! It's not complete yet, but it's largely there. Most importantly, need to place items. There's no time to have all the fancy stuff on the map that was planned
-Far too little sleep
-Debugging and debug keys
-I took the worst, most inscrutable tile I've got and wasted time drawing messy edge variants of it. And it turns out the autotiler refuses to properly tile them anyway
-Joints in my fingers hurt a little from all the coding and, worse, mouse usage
-Aforementioned procedural enemy graphics code. The eyeballs and bits were all overlapping badly so I wrote a quick dynamics simulation to push them apart... and then I realised I could run it in realtime instead of during generation!

Day 7 plan: 1DRL

Get Slumber

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