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Submission to 7DRL Challenge 2020
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Devlog
Day 7.5: 1.5DRL
March 08, 2020
by
voxelate
1
Success! ... if you want to be charitable. We've released a game. It's not really the 30DRL we were working on for the last week, but rather a new 1.5DRL we built by re-purposing our jumbled code and...
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Day 6 - It's almost time.
March 07, 2020
by
Seilburg
1
#Devlog
07/03/2020 Not long left. Time for the crunch to begin. Stuff done today: • building placement interface was added. Turns out Godot has an error console. Turns out it's really obvious, too. Shame on...
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Day 6 - Bugs and other critters
March 07, 2020
by
voxelate
1
24 hours remain (it's taking disturbing long for the panic set in, I'm not even spamming exclamation marks) and I'm wasting time on tweaking the procedural enemy generator, while Seilburg is wasting t...
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Day 5 - What use is panic
March 06, 2020
by
Seilburg
1
#Devlog
06/03/2020 So, this devlog is crazy late. As there isn't much time left before the end of contest, I'll be brief: Today's achievements: • Progress with the tracks. One complete, one fleshed out, one...
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Day 5 - Mismanagement secrets
March 06, 2020
by
voxelate
1
06/03/20 The secret to a game jam is, of course, procrastination. Yes! Working on your game is always procrastinating on doing something else important. Let those chores pile up like... unwashed dishe...
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Day 4 - One of these things is not like the other.
March 05, 2020
by
Seilburg
1
#Devlog
05/03/2020 Development today really couldn't have gone any better - the code was flowing from the fingertips, like molten cheese flows from the precipice of a cinema nacho. Not really. There was gnash...
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Day 4 - This is fine.
March 05, 2020
by
voxelate
1
05/03/2020 Was about to work on mapgen Baked bread Oven caught on fire (and put itself out) -- specifically one of the heating elements caught on fire (!) Spent a few hours fixing the oven. We had an...
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Day 3 - Rocks, pits and soil
March 04, 2020
by
voxelate
2
Today was more productive than yesterday but far short of ambitions. And these devlog entries keep getting later -Drew a bunch of tiles. But skipped doing normal maps for them -Submitted bug reports...
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Day 3 - Seil 1.MS2020
March 04, 2020
by
Seilburg
2
#Devlog
04/03/2020 Intrigue. Passion. Anger. Betrayal. Laughter. Tears. The kind of story that one finds only in Homer -- or my life. A stupendous amount of code was written today, only for much of it to be d...
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Day 2 - Progressing at 0.5 frames per second
March 03, 2020
by
voxelate
1
03/03/20 That's two days down. Starting to feel worried at how little progress I'm making. Though I had a lot less time available than yesterday. Drew a couple more sprites and started on some tiles...
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Day 2 - Attention scene hygiene.
March 03, 2020
by
Seilburg
#Devlog
03/03/2020 Today was kind of like yesterday except less good. Or maybe more good. It was a day. Godot continues to be a steadfast companion in the face of crisis. Things wot I said I was gonna do yest...
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Day 1 - possible cyclic resource inclusion
March 02, 2020
by
voxelate
The first day is gone already (though I couldn't post on the 24 hour mark, dinner intervened) What I did: Reading lots of Godot tutorials and documentation and poking through the file formats. Got to...
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Day 1 - Hello Cave!
March 02, 2020
by
Seilburg
1
#Devlog
02/03/2020 I'm pretty pleased with the progress made during Day 1. Coding has been done, and pixels have been placed. The self-imposed 6am start (which was accidentally a 1am start) was quite gruellin...
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