Day 5 - What use is panic
06/03/2020
So, this devlog is crazy late.
As there isn't much time left before the end of contest, I'll be brief:
Today's achievements:
• Progress with the tracks. One complete, one fleshed out, one sketch.
• Graphics for the monsters done.
• Rudimentary monster generation done.
Current state of project:
• Graphics are essentially done, bar some UI elements and any edge cases I've failed to consider.
• Inventory, item, minion/monster, and statline structures are all in place.
• It looks like the guts of the combat system is in place — just need some entity behaviour to check it out.
What needs to be done, and are we likely to get it done:
• Mapgen. This is a big one. And mostly everything else hinges on this being implemented to test and tune other systems. We have the assets, just needs to be done.
• Base building. Relies on mapgen. Nothing here should be particularly difficult to implement, all the assets are in place for this. All of the assets in place, some prototype interface code for this. Need to implement behaviours, as well as construction. This is pretty likely.
• Content. Item definitions and variants need to be written, along with flavour events and similar. There might be some content, who knows?
Phew.
Get Slumber
Slumber
A (slightly) esoteric seven-day roguelite
More posts
- Day 7.5: 1.5DRLMar 08, 2020
- Day 6 - It's almost time.Mar 07, 2020
- Day 6 - Bugs and other crittersMar 07, 2020
- Day 5 - Mismanagement secretsMar 06, 2020
- Day 4 - One of these things is not like the other.Mar 05, 2020
- Day 4 - This is fine.Mar 05, 2020
- Day 3 - Rocks, pits and soilMar 04, 2020
- Day 3 - Seil 1.MS2020Mar 04, 2020
- Day 2 - Progressing at 0.5 frames per secondMar 03, 2020
Leave a comment
Log in with itch.io to leave a comment.