Day 5 - Mismanagement secrets
Slumber » Devlog
06/03/20
The secret to a game jam is, of course, procrastination. Yes! Working on your game is always procrastinating on doing something else important. Let those chores pile up like... unwashed dishes. This is a well-mismanaged project, and I got a lot of procrastination done today. I'm posting this over 5 hours late!
- -Procrastinated working on mapgen by drawing player animations. Idle animations are good to have if there's nothing to do in-game
- Procrastinated working on mapgen by reading more documentation
- Procrastinated working on mapgen by porting my previous 7DRL sentence generator from Python. It's slick. Think of all the time saved don't needing grammar!
- Procrastinated working on mapgen by investigating possibility of procedural enemy graphics using (prerendered) metaballs. And browsing shadertoy
- Procrastinated working on mapgen by working on the inventory and item system (team-procrastination with Seilburg) -Procrastinated working on mapgen by rewriting/cleaning up the inventory code
- Discovered Godot has an undocumented TileSet._is_tile_bound() virtual method I can use to make autotiling work the way I *really* wanted
- Procrastinated working on mapgen by working on mapgen
- Godot's autotile suddenly started producing garbage, and I'm in trouble now. Restarting Godot fixed only half the problem
- Procrastinated working on mapgen by writing this devlog. I want to record a gif. Via mp4 and ffmpeg? Recompiled OBS. Reducing gif size... by increasing OBS bitrate!?
!!!! There are just 48 42.5 HOURS LEFT! Time for a reality check
- Learning Godot: I know practically everything I need now
- Map gen: some broken code
- Graphics: majority done
- Music: we have some - all original. Except Bach
- UI/controls: plenty done, but even diagonal movement is broken
- Enemies: generation but no AI
- Minions: generation but no AI
- Combat stuff: basically none
- Base-building: nope
- Exploration stuff: you can open chests
- Story elements: none
- Sentence generation: success!
Day 6 plan: PANIC. Also combat. The plan had been to implement combat ~ day 2
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Slumber
A (slightly) esoteric seven-day roguelite
More posts
- Day 7.5: 1.5DRLMar 08, 2020
- Day 6 - It's almost time.Mar 07, 2020
- Day 6 - Bugs and other crittersMar 07, 2020
- Day 5 - What use is panicMar 06, 2020
- Day 4 - One of these things is not like the other.Mar 05, 2020
- Day 4 - This is fine.Mar 05, 2020
- Day 3 - Rocks, pits and soilMar 04, 2020
- Day 3 - Seil 1.MS2020Mar 04, 2020
- Day 2 - Progressing at 0.5 frames per secondMar 03, 2020
Comments
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Hi, yes, I do. I posted about it in your thread.
hi, do you merging 2 autotiles in same tilemap? I have real struggle with that problem. Can you leave comment in godotforums: https://godotforums.org/discussion/comment/33420#Comment_33420