Day 1 - Hello Cave!
02/03/2020
I'm pretty pleased with the progress made during Day 1. Coding has been done, and pixels have been placed. The self-imposed 6am start (which was accidentally a 1am start) was quite gruelling, but creativity flows better under pressure. Or so I've been told. We are using Godot for this project, which I've messed about with it a bit over the last few months as an excuse to learn some 3D jargon, but I haven't actually developed anything in it before. So far it's pretty much been a joy!
Things wot I did:
• installed emacs.
• spent too much time setting up emacs.
• wrote some boilerplate code to handle input, and adding entities to the map.
• generated, edited, and assembled a bunch of tiles.
• struggled with normal mapping and 2D lighting. I prevailed?
• several powernaps. Most important weapon in my arsenal.
Things wot I hope to do tomorrow:
• uhhhh.
• gameplay! Gameplay! Implement some stat lines and see if I can get numbers to change.
• more graphics! More graphics!
• produce some sick beats.
• powernap.
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Slumber
A (slightly) esoteric seven-day roguelite
More posts
- Day 7.5: 1.5DRLMar 08, 2020
- Day 6 - It's almost time.Mar 07, 2020
- Day 6 - Bugs and other crittersMar 07, 2020
- Day 5 - What use is panicMar 06, 2020
- Day 5 - Mismanagement secretsMar 06, 2020
- Day 4 - One of these things is not like the other.Mar 05, 2020
- Day 4 - This is fine.Mar 05, 2020
- Day 3 - Rocks, pits and soilMar 04, 2020
- Day 3 - Seil 1.MS2020Mar 04, 2020
- Day 2 - Progressing at 0.5 frames per secondMar 03, 2020
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