Day 1 - possible cyclic resource inclusion


The first day is gone already (though I couldn't post on the 24 hour mark, dinner intervened)

What I did:

  • Reading lots of Godot tutorials and documentation and poking through the
    file formats. Got to know how it works under the hood... when you've got a gnarly git conflict to resolve at the 167th hour
  • Lots of experimenting with Godot. Wow does it have a lot of settings and crazy, sometimes illogical, UI
  • Information overload
  • Discovered Godot bugs
  • Submitted bug report/patch for emacs-gdscript-mode
  • Drafted a measly two sprites
  • Picked out some free fonts
  • Accomplishments too minor to mention
  • Went for a walk

What I didn't do:

  • Anything in the Plan
  • Any serious programming in GDScript

Thankfully I've got a teammate to do all the real work!

Expect to make some serious progress in day 2, including a skeleton of the gameplay.

Get Slumber

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