Day 1 - possible cyclic resource inclusion
Slumber » Devlog
The first day is gone already (though I couldn't post on the 24 hour mark, dinner intervened)
What I did:
- Reading lots of Godot tutorials and documentation and poking through the
file formats. Got to know how it works under the hood... when you've got a gnarly git conflict to resolve at the 167th hour - Lots of experimenting with Godot. Wow does it have a lot of settings and crazy, sometimes illogical, UI
- Information overload
- Discovered Godot bugs
- Submitted bug report/patch for emacs-gdscript-mode
- Drafted a measly two sprites
- Picked out some free fonts
- Accomplishments too minor to mention
- Went for a walk
What I didn't do:
- Anything in the Plan
- Any serious programming in GDScript
Thankfully I've got a teammate to do all the real work!
Expect to make some serious progress in day 2, including a skeleton of the gameplay.
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Slumber
A (slightly) esoteric seven-day roguelite
More posts
- Day 7.5: 1.5DRLMar 08, 2020
- Day 6 - It's almost time.Mar 07, 2020
- Day 6 - Bugs and other crittersMar 07, 2020
- Day 5 - What use is panicMar 06, 2020
- Day 5 - Mismanagement secretsMar 06, 2020
- Day 4 - One of these things is not like the other.Mar 05, 2020
- Day 4 - This is fine.Mar 05, 2020
- Day 3 - Rocks, pits and soilMar 04, 2020
- Day 3 - Seil 1.MS2020Mar 04, 2020
- Day 2 - Progressing at 0.5 frames per secondMar 03, 2020
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