Day 2 - Attention scene hygiene.
03/03/2020
Today was kind of like yesterday except less good. Or maybe more good. It was a day.
Godot continues to be a steadfast companion in the face of crisis.
Things wot I said I was gonna do yesterday today but still didn't do:
• no statlines yet.
Things wot I did:
• made a huge pot of coffee. Several times. Drank some of it too.
• produced many new assets, enough for the super-secret gameplay feature, and to begin making a stab at mapgen.
• began writing some music. Firstly I tipped my hat to the genius of big papa Bach, before utterly desecrating both him and me. Otherwise, there are ideas for three tracks now. Just need to make 'em.
• struggled with an unconscionable problem with some code I wrote that consumed what felt like the vast majority of the day. I've learnt something: In Godot, having good scene hygiene is absolutely paramount. I will meditate on this further.
• powernap.
• added something which is almost gameplay! Interaction! Hurrah.
• spent too long editing normal maps by hand. :/
Things wot I hope I'm gonna do tomorrow:
• gameplay stuff, for reals. It has to happen.
• work on my fire mixtape.
• definitely more graphics.
• powernap.
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Slumber
A (slightly) esoteric seven-day roguelite
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